Tag: nuke

vfx: cooler projects from the last 2 years here in Chile

Tue 3, December 2013

I've been quite fortunate to have been able to work on some pretty cool projects since freelancing as a Nuke compositor in Santiago about 18 months ago. I realised I haven't shared much on here for too long so here is my start at posting some updates and other coolness.

feels.tv has been completely rebranded and hats off the the great work that they are doing. Whilst checking out the site I came across one of the projects I was involved with earlier this year for AFP Habitat.

Entel Campaña Institucional

This was a cool project working with Feels and the guys at Alaska films. Feels got me onboard to help out with the compositing side of things. We comped up a stadium, integrated cg balloons and extended a crowd amongst other things.

La Ruta del Vino

Not a comp job but a 1 hour mega project in which I was involved as videographer, editor, post producer amongst other things. We did this project at Orangutan and is really something I'm very proud of.

Ladybug Reveal Teaser

This was an idea that Juan Paulo at Leyenda had to help promote the business - there are some very talented dudes working over there in the world of animation. 

Orangutan showreel 2013

Some of the cooler work we did at Orangutan this year.

Recursive rsync with only specific file types

Mon 28, May 2012

I had never worked out how to use rsync to create intermediate directories when syncing over certain filetypes (in my case nuke’s .nk files). So the other day I googled around and found exactly what i was looking for.

A great way to sync directories and certain filetypes recursively:

rsync -pavr –progress –include “+ */” -include=”*.nk” -exclude=”- *” /my/source/directory /my/destination/

And all the thanks needs to go to Mike:

fcp 7 to nuke

Wed 9, May 2012

A FCP 7 timeline with 20 shots in it (all in one video layer).
I need to comp them all separately in nuke.
I want to have each shot in a separate numbered directory, with subdirectories for “scripts” and “renders”

Here is a little python script i wrote this morning to export a basic FCP 7 timeline as a series of nuke scripts into numbered shot directories.
This script parses an XML file that I exported from FCP 7 (the sequence/edit).

I have only used this for the purposes i needed, but it works.
Perhaps it could be expanded to incorporate multiple video layers.

Each nuke script that is generated is just a read node, with the nuke.root frame range set to the duration of the clip in FCP 7.

Even if the script doesn’t help everyone’s fcp7-nuke needs I found that i learnt a lot about Python’s elementTree XML library. Nice clean simple.
And also this page was a big help to get things going:

The script needs to be run from a shell/terminal:
python /path/to/the/script/fcpNuke.py /path/to/you/xmlfile.xml

*file re-uploaded 11 May 2012

The script:
fcp7toNuke (160)

some Nuke Python snippets (and other general coolness)

Tue 11, May 2010

If anyone has some cool snippets to share please feel free to leave them in a comment below.

*last updated: 23 December 2016

random particle colour with particle expression node
*** a blendMat node must be applied before the emitter:
operation: plus
surface blend: modulate

the “color” parameter of a particleExpression node can be set using a 3dVector:
v( r, g, b )

and each channel can be referenced like this:
the red value for example :

give the colour parameter a random value – (needs to be a 3dVector)
v(random*2, random, random/1.4 )

iterate over the animation curve of a Transform node copying the value of the Y position to a parameter of another Transform node.

dest = nuke.nodes.Transform()
destTransform = dest["translate"]
destAnim = dest["translate"].animation(1)
a = nuke.selectedNode()["translate"]
ypos = a.animation(1)
keys = ypos.keys()
for a in range(0,42):
    dest["translate"].animation(1).setKey(a, ypos.evaluate(a))


display the current duration since the first frame (useful when sequence doesn’t start at zero/one)
put this in a text node or in a node’s “label” tab

[python {int( nuke.frame() - nuke.root()['first_frame'].value() ) }]


take a RotoPaint and change each layer’s RGBA to a grey level based on it’s “depth” – useful for prep’ing for a stereo conversion i’d imagine

import random
a = nuke.selectedNode()
if a.Class() == "RotoPaint":
    knob = a['curves']
    i = 0.0
    for c in knob.rootLayer:
        pos = float ((len(knob.rootLayer) - i) / len(knob.rootLayer))
        i = i+1
        attrs = c.getAttributes()
        attrs.set(1, attrs.kRedOverlayAttribute, pos)
        attrs.set(1, attrs.kRedAttribute, pos)
        attrs.set(1, attrs.kGreenOverlayAttribute, pos)
        attrs.set(1, attrs.kGreenAttribute, pos)
        attrs.set(1, attrs.kBlueOverlayAttribute, pos)
        attrs.set(1, attrs.kBlueAttribute, pos)
        attrs.set(1, attrs.kAlphaOverlayAttribute, pos)
        attrs.set(1, attrs.kAlphaAttribute, pos)

for all selected Tracker nodes multiply their track values by a factor of 4

for a in nuke.selectedNodes():
    if a.Class()=="Tracker3":
	def scaleMe(track):
		if track.isAnimated():
			for j in range (0,2):
		        anim = track.animation(j)
		        keys = anim.keys()
		        scaleFactor = 4
		        while keys:
		            keys.pop().y *= scaleFactor
	#i am sure there is a much nicer way of iterating over all the knobs but this worked for what i quickly needed
	t1 = a['track1']
	t2 = a['track2']
	t3 = a['track3']
	t4 = a['track4']

set bbox to “B” for nodes inside all Group nodes

import nuke
def bboxGroup():
  for b in nuke.allNodes():
    if b.Class() == "Group":
      for a in nuke.toNode(b.name()).nodes():
        classTypes = ['Merge' , 'Keymix', 'Copy', ]
        print a.name()
        for n in classTypes:
          if n in a.Class():
              for p in a['bbox'].values():
                if 'B' in p:

“Autowrite” node
Copy the following line into the python “beforeRender” field in a write node.
The write node’s “file” field will be filled based on the script’s name/path.
Obviously this all depends on your pipeline etc.

For my current situation each vfx shot has it’s own directory, which is then populated with “renders” & “scripts” subdirectories.
So for me I can do this:


delete all nodes that are not selected

s = nuke.selectedNodes()
b = nuke.allNodes()
for n in b:
    if n not in s:

selects all dependencies (input nodes & their parents) from a selected node

a = nuke.selectedNode()
nodesToSelect = []
def climb(node):
    # print node.name()
    for n in node.dependencies():
for x in nodesToSelect:
	print x.name()
    # x.setSelected(1)

set all Read nodes to cache locally

for a in nuke.allNodes():
    if a.Class()=='Read':

print last frame of script

print nuke.root()['last_frame'].value()

create a backdrop based on selected Nodes

margin = 100
xpMax = nuke.selectedNode().xpos()
xpMin = nuke.selectedNode().xpos()
ypMax = nuke.selectedNode().ypos()
ypMin = nuke.selectedNode().ypos()
for a in nuke.selectedNodes():
    if a.xpos() > xpMax:
        xpMax = a.xpos()
    if a.xpos() < xpMin: xpMin = a.xpos() if a.ypos() > ypMax:
        ypMax = a.ypos()
    if a.ypos() < ypMin:
        ypMin = a.ypos()
bd = nuke.nodes.BackdropNode(bdwidth=(xpMax-xpMin)+margin, bdheight=(ypMax-ypMin)+margin) 

disable “postage stamps” on only “Read” nodes

for a in nuke.allNodes():
   if a.Class()=='Read':

disable “postage stamps” on all nodes

for a in nuke.allNodes():

“unhide” all nodes’ inputs – useful when receiving a sneaky comp/lighting script

for a in nuke.allNodes():

change the “first” frame of all selected nodes that are “Read” nodes:
(example changes the first frame to 1018)

for a in nuke.selectedNodes():
    if a.Class() == 'Read':

print a selected nodes’ methods

import struct
node = nuke.selectedNode()
for a in node['lookup'].animations():
    print dir(a)

print inputs (dependencies) of a selected node:

for a in nuke.selectedNode().dependencies():
    print a.name()

print outputs (dependents) of a selected node:

for a in nuke.selectedNode().dependent():
    print a.name()

find all the TimeOffset nodes in a Group called “Group2”, and change the value of each offset based on it’s position in the array of found time offsets

tos = []
for a in nuke.toNode('Group2').nodes():
	if a.Class()=='TimeOffset':
for b in tos:

set the ‘bbox’ for any selected Merge, Keymix & Copy nodes to “B”

for a in nuke.selectedNodes():
	classTypes = ['Merge' , 'Keymix', 'Copy', ]
	for n in classTypes:
		if n in a.Class():
			for p in a['bbox'].values():
				if 'B' in p:

remove all animation from a selected nodes

for a in nuke.selectedNode().knobs():

add keyframes – animate a mix

for a in nuke.selectedNodes():
	a['mix'].setValueAt(0,(nuke.frame() - 1))

half the colour value of all the Constant nodes in a script

for a in nuke.allNodes():
	if a.Class() == "Constant":
		a['color'].setValue(a['color'].value()[0] / 2 , 0)
		a['color'].setValue(a['color'].value()[1] / 2 , 1)
		a['color'].setValue(a['color'].value()[2] / 2 , 2)

find all the transform nodes in a script, and if their input is a Crop, set the ‘scale’ value to be twice it’s current value (also checks if the scale is a list/array or a float)

for a in nuke.allNodes():
	if a.Class() == "Transform":
		if a.input(0).Class() == "Crop":
			x = a['scale'].value()
			if type(x).__name__ == 'list':
				a['scale'].setValue(x[0] * 2 , 0)
				a['scale'].setValue(x[1] * 2 , 1)
			if type(x).__name__ == 'float':

set all the gain values of all ColorCorrect nodes to be twice their current value

for a in nuke.allNodes():
	if a.Class() == "ColorCorrect":
		a['gain'].setValue(a['gain'].value() * 2)

print files with ‘mov’ in filename

for a in nuke.allNodes():
	if 'Read' in a['name'].value():
		if 'mov' in a['file'].value():
			print a['file'].value()

change font size of all “write” nodes in script

for a in nuke.selectedNodes():
	if "Write" in a['name'].value():

create 20 constants with incrementing colour values

def makeConstants(amount):
	for i in range(amount):
		a= nuke.nodes.Constant()
		color= float( float(i) / float(amount) )

change the name of all Text nodes to contents the text “message”

for a in nuke.allNodes():
    if a.Class()=='Text':

(in an expression node) – alpha channel – if the y value of the pixel is even, make it 0, else make it 1 (for viewing fields?)